Archive for July, 2008

getting down with the madness

Thursday, July 24th, 2008

getting down with the madness

Installed Twitter to http://ww…

Thursday, July 24th, 2008

Installed Twitter to http://www.gameprogrammerart.com

Twitter Updates for 2008-07-24

Thursday, July 24th, 2008
  • getting down with the madness #

Powered by Twitter Tools.

Puzzles

Friday, July 25th, 2008

I would like to create puzzle programs for this site. Puzzle programs which are dynamically created, and printer friendly. A player could click a link, or input a code which will create a pseudo random puzzle, which they can then print and play it on their commute or at home. When the player creates this puzzle, there will be a link at the bottom of the page so they can print the answers at their leisure. There will be new puzzles every second. The code mentioned before could be used to get a previously made puzzle or to get a new puzzle. I have created a poll so that you can decide which type of puzzle I should try implementing first.

Twitter Updates for 2008-07-25

Friday, July 25th, 2008

Powered by Twitter Tools.

Sudoku Update

Monday, July 28th, 2008

New update to the sudoku puzzle game, it is still unplayable though.

On the first night of development, I created a few functions which create and draw the sudoku game to a table using php. It was my first time using php, but the syntax is very similiar to c and c++, it was pretty easy to pick up…

I had found a few errors in my logic and still need to correct them. Today, I decided it would be better to draw six 3×3 tables to give a better view of the categories. I also worked on inputing the number key (random seed) used for getting specific puzzles which the player can use to access puzzles they haven’t finished. The player can also select difficulties. I have various ideas of how to implement them in my algorithm. You can also click a print button and a back button, both were implemented with javascript. (I think it might be kind of tacky to keep them)

I have a few ideas which I would like to implement.

    Input while playing on the computer.
    Test button, which will hilight the user entries which are incorrect.
    A save button which will save the sudoku puzzle to a cookie.
    A way to display to the user how many of my puzzles they solved.
    given values: black, user values: gray, wrong answers: red

I think the flow of the game should go like this:

  1. User clicks the Sudoku link on the menu bar, Which brings you to the options of the game.
    (with header, footer, sidebars)

      The option screen will have:

      1. load button (disabled if no cookie present)
      2. drop-down box for the levels. (easy, medium, hard, very hard)
      3. number key input area.
  2. User clicks the play button with options filled out, which brings you to the puzzle.
    (with header, footer, sidebars)

      The puzzle will have:

      1. Test button
      2. Save button
      3. Load button
      4. Printer-friendly button
  3. User clicks on a printer friendly link, which opens only the puzzle in a new window.

I would eventually like a way to save how many puzzles users have solved, so that when they make comments, it will be displayed with an icon. Possibly doing this for future games I make.

I realized that I haven’t left…

Tuesday, July 29th, 2008

I realized that I haven’t left a twitter post in a while… What an I doing? I need to finish up the code for the results

if my sister and father are re…

Tuesday, July 29th, 2008

if my sister and father are really following me, please call me and tell me, to verify :)